immortals of aveum

Immortals Of Aveum Has Been Delayed

We're not gonna live forever!

EA and Ascendant Studios have announced that Immortals of Aveum, the magic-slinging single-player FPS being published under the EA Originals label, will no longer make its July 20th release date and is instead being pushed back a month to August 22nd.

First announced during last year’s The Game Awards showcase, Immortals of Aveum is a wholly original, magical shooter starring talent like Darren Barnet and Gina Torres, with Ascendant taking what it calls an “independent AAA” approach to development, headed up by CEO Bret Robbins, whose credits include groundbreaking titles like Legacy of Kain and Gex (!) as well as Call of Duty and Dead Space.

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In a blog post regarding the delay, Robbins explains that although recent reactions to the game including hands-on previews and gameplay reveals have seen a positive reception, the team wanted to take the extra few weeks to ensure they’re delivering a strong launch. This includes further polishing the game and optimising it for all platforms.

The full post reads:

“Hey Battle mages,

“Your reactions to Immortals of Aveum over the past few weeks has been incredibly inspiring – from our trailer at the PlayStation Showcase, and the recent hands-on previews, to the latest gameplay reveal, and being named one of the most anticipated games from Summer Game Fest. It’s been amazing.

“As you know, this is our first game as a self-funded independent studio. We set out five years ago to ambitiously make an original Magic FPS in a new fantasy world. Along the way, we worked through a pandemic, built a new team, developed on Unreal Engine 5.1 and pushed the boundaries of what we thought was possible. Now, the finish line is in sight.

“The recent feedback to the game proves to us what we already felt: that Immortals of Aveum is something special. In order to realize our full vision, we are going to take a few extra weeks, making our new launch date Tuesday, August 22nd. This will give us time to further polish the game, finish optimising all platforms, and deliver a strong launch. We owe it to ourselves and to you to get this right.

“Stay tuned for more info about the game in the coming weeks, and thank you for taking part in this journey with us!”

– Bret and the Ascendant Team