Redfall Won’t Have A 60 FPS Mode On Xbox At Launch

Is the hardware not cape-able?

Arkane has announced overnight that Redfall, its upcoming multiplayer open-world shooter set in a vampire-infested Massachusetts, won’t ship with a 60 FPS mode on either the Xbox Series X or Xbox Series S at launch.

Revealed via the game’s social media, it’s been clarified that the game will run in 4K resolution at 30 FPS on the more powerful Xbox Series X, and 1440p with 30 FPS on the smaller Xbox Series S. A “performance” style visual mode running in a much more preferable 60 FPS will be arriving at a later date via an update.

The news has caused some disarray amongst eager fans that were expecting an option to be available at launch, especially given that much of the game’s marketing – though not necessarily shown running on console – has been displayed at the higher frame rate. Being a fast-paced first-person shooter with up to four players in co-op, it also lends itself to more fluid performance.

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Recently, Redfall’s Director Harvey Smith addressed the game’s always-online requirement, saying the studio is looking into how it can change it after launch. “We do take it with a lot of empathy,” Smith told Eurogamer. “We listen. And we have already started work to address this in the future. We have to do some things like encrypt your save games and do a bunch of UI work to support it. And so we are looking into – I’m not supposed to promise anything – but we’re looking into and working actively toward fixing that in the future.”

We also went hands-on with Redfall in a single player capacity and came away tentatively eager to play more – you can read all about our experience with the game right here.

Redfall launches on May 2nd for Xbox Series X|S and PC, and will be launching into Xbox Game Pass on day one.