With around a month a half to go before its June 6th launch, Diablo IV has officially gone gold.
This means that development on the game has essentially finished, making it ready for launch with final builds being sent to be pressed to discs or uploaded to digital storefront servers. Naturally, the team will more than likely be working on day one updates or subsequent support but the big task is done.
“Going gold is a landmark milestone for the incredible Diablo IV team, who have all worked so hard crafting the next-generation instalment of this iconic franchise. This is a concrete, meaningful step toward our 6 June launch” said Rod Fergusson, general manager of Diablo. “Whether players are veterans of the franchise or jumping in for the first time, we can’t wait for everyone to experience the full game: taking part in the incredible storytelling, experimenting with character classes and builds, and exploring what the endgame and the dark world of Sanctuary has to offer.”
#DiabloIV has Gone Gold. Can you feel her presence now?
In our hands-on preview of the game late last year, we said, “Player autonomy is a clear focus in this new title, and allowing players to enliven their unique Diablo fantasies and play the game the way they want to play it is at the forefront of this. As such, Diablo IV is the first in the series to be built for both PC and console and offers a range of accessibility options to suit the needs of most gamers.
I honestly believe Diablo IV will go a long way to please long-term fans of the series and still be a great starting point for lapsed or new players. At its core, Diablo IV is a fun, fantasy-driven experience with a lot to offer to those who are open to the genre.”