Both of the Final Fantasy X games take place within the world of Spira – a world that has gone thorugh a golden age of industrialism, brought about by a mysterious advanced civilisation and their own creations, the machinery known simple as the machine. However, to ensure that civilisation does not rely too much on its progression, a colossal and malevolent entity known as Sin is conjured to the land every thousand or so years to destroy everything. Only the grand summoner can take down Sin, and Tidus, a man who survived a Sin attack, accompanies Yuna on an adventure to awaken her true power as a summoner.
Final Fantasy X-2 takes place roughly two years after the conclusion to the original game, and sees Yuna adapting a new persona and a new role within society as a bounty hunter of sorts. But when she sees someone looking like Tidus, who she has since fallen out of contact with, she enlists her most trusted femme fatales, Rikku and Paine, on an adventure to discover the truth behind this mysterious apparition and the forces that may be related to it.
The story in both the Final Fantasy X games are surprisingly rather good for a Japanese RPG. They aren’t unnecessarily convoluted like earlier 3D Final Fantasy games and they tend to touch upon stories and issues that might occur in real life – such as the use of religion to exploit the fears of the masses or the ramifications of over-reliance on technology. Combine this exploration of themes with some genuinely likeable characters and Final Fantasy X’s narrative still stands up today. It’s biggest downfall, however, is just how cliché it is.