Please note: This is the review for both chapters of the Burial at Sea DLC. To get the full benefit of understanding and enjoyment of this downloadable chapter it is highly recommended you complete the main campaign of Bioshock: Infinite first. A decent knowledge of the first Bioshock game wouldn’t hurt either but is not essential.
Burial at Sea is set after the original game and continues the theme of ‘Constants and Variables’ among many other themes explored in the main game. Booker Dewitt has found sanctuary in the underwater city of Rapture, re-establishing his private investigators firm. A client Elizabeth (taking more of a femme fatale role), approaches Booker with a job. Elizabeth is being very vague of the details but divulges she has to find a girl named Sally. The two set out on the eve of 1959, right before the riots that eventually destroy the underwater utopia.
Irrational Games have taken the Unreal Engine 3 and re-created Rapture from the ground up. Bioshock Infinite was and is a visually amazing game, set amongst the glorious bright lively colours in the open spaces of Columbia; which are then perfectly contrasted by the darker, sombre, confined spaces that make Rapture. Visiting both the cities throughout the episodes comes as a perfectly timed change of pace to the story and a pleasure to be in once again.