As the initial fence sitter of Press-Start regarding Destiny it seemed only right that I should be the one to review this game without any unrealistic expectations or exceptionally negative preconceptions. Three weeks worth of game time has certainly provided me with enough hands on experience and insight for the game. Here we go!
Destiny’s story is exceptionally dry, plain and simple. After the Earth entered it’s golden age of interplanetary exploration and began inhabiting other planets surrounding our own; thanks to the assistance of The Traveler, a large floating vessel the size of a small moon. After the appearance of this mysterious being, its long time enemy known as the darkness followed it and was lead to earth. The citizens of Earth and surrounding planets were either eradicated or pushed back to the last strong hold of Earth, which Guardians now struggle to keep protected. You play as one of those guardians and uncover the truth behind the mysterious appearances of both the Traveler and the Darkness.
This game is typically good vs bad, move from point A to point B as you shoot and loot your way through. It has received massive criticism for having such a dull and mundane story – it is peculiar coming from such a well known story developer, Bungie. However as i see it, yes an intriguing story is great but to have that it would completely miss the ideals and concept that is Destiny. I believe Destiny to be a drop in/out open world exploration to be experienced with your friends or as Destiny calls it, Fire teams. Many times during my hands-on I opted to join my friend’s Fire team only to be transported to missions or even planets ahead of where I was, to once again shoot and loot ’till my heart’s content. Essentially this is why I believe Destiny does not and cannot produce an in-depth story. If I am able to jump missions or planets ahead in the game, it would be like jumping pages or chapters in a book; I would be missing chunks of the whole story. Better to miss points of a not so great story than to miss them on a more crucial story driven scenario, right?