Games under the Ubisoft banner typically have big open worlds that are absolutely brimming with things to do. I’ve never played an Assassin’s Creed or Far Cry game without, at some stage, feeling overwhelmed by the bombardment of side quests or points of interest. It’s because of this precedence that I was so surprised to find the world of The Crew 2 so lacking. Though it’s so open and welcomes exploration, it never once gave me a good reason to do so.
It promised to be a Frankenstein’s monster of American landscapes, melding together an exciting mix of thicket-dense forestry, the big smoke and barren tundra. Instead, we got a boundless playground that is a breeding ground for boredom rather than fun. Having the freedom to roam far and wide in any vehicle you desire is great at first, though it becomes clear early in the piece that travel throughout this stark wasteland isn’t compulsory and that being able to launch an event from the map is a blessing.