Orochi Zilla, a powerful Japanese industrial magnate, seeks an ancient katana known as the Nobitsura Kage. When it is understood that a collector known as Miyazaki is in possession of the sword, Zilla sends his top assassin to broker a deal for the blade.
Enter Lo Wang; a wise-cracking ninja mercenary with a flair for style and an attitude that you don’t want to mess with. Tasked by Zilla to purchase the Nobitsura Kage from Miyazaki, Wang is forced to take the sword by force, but is captured and locked up. Not long after, the compound is attacked by demons, killing Miyazaki in the attack and the sword disappearing in the process. Allying himself with the masked demon Hoji, Wang discovers he is in deeper than he thought (no pun intended), fighting off hordes of demons in order to retrieve the Nobitsura Kage and aid Hoji on a quest that affects both this world and the Shadow Realm. With an armoury of different weapons and a big sense of humour, Shadow Warrior captures a side of gaming we haven’t seen in a long time.
As we’ve seen in the past, taking a classic game and revamping it for a new generation doesn’t always work (looking at you, Duke Nukem Forever), but developer Flying Wild Hog and Devolver Digital really pulled out all the stops and made something that is a lot of fun. Based off the original Shadow Warrior created by 3D Realms in 1997, this reboot snuck under the radar and was released on PC in 2013, with the console release following a year later.