The First Red Dead Redemption 2 Gameplay Details Have Arrived

Whilst we’ve gotten three Red Dead Redemption 2 story trailers, we’ve all been clamouring to know more about the actual gameplay, and how it’s going to push the franchise forward.

Well, IGN as well as the Telegraph were lucky enough to see a hands-off gameplay demo that lasted 45 minutes and showed a lot of intricate details about the world. IGN’s article is well worth reading as it’s packed with information, but we’ve rounded up some of the bigger bits of information below. 


The game will apparently include a morale system that is unlike anything we’ve seen in a game before. Basically, how you play the game affects the morale of your entire gang. If you’ve got a lot of resources, your gang will be happy, but if Morgan (the game’s main character) doesn’t provide, then the town will be grumpy and definitely let him know about it. This won’t have a huge impact on gameplay though, rather just how the town reacts around Morgan, so you won’t have to worry about this impacting your experience too much.


The horses in RDR2 will be more important than in previous games. Not only are they important in getting around, you’ll be able to strengthen your bond with your horse, with the more time that you spend with it. The better your relationship, the better it will behave in intense situations. Each breed will also have its own personality and set of skills, with some being better in certain locations.


Rockstar’s games haven’t been known to be the best looking games in the industry, partly due to the fact that they’re huge worlds that take years to create, but IGN has said that Red Dead 2 is a strikingly beautiful game that is rich in detail. They also mentioned how the world is full of detail that has been painstakingly crafted and every detail pored over.


IGN confirmed that they got to see Dead Eye in action, which is definitely great news. It was one of the more unique parts of the first game and allowed for combat to be extremely different to other open-world shooters. It’ll be interesting to see how it’s expanded on in Red Dead Redemption 2.


According to what IGN saw, the NPCs that are in the background won’t be in a constant loop of activity. Much like Grand Theft Auto V, there’s more randomness in Red Dead Redemption 2 than in the last game. IGN got to see a moment in the game where Morgan was pulling off a bank robbery and a bullet literally flew by knocking off his hat. This was not a scripted moment and is just one of the many reasons why this world feels like it’s living and breathing.