When I first played No Man’s Sky almost two years ago, I was a little but underwhelmed. I could see that the foundations for a solid game were here but questioned whether the game was really for me. The game just felt like one of those fever dreams you had as a kid – explore a planet, jump in your spaceship, and literally fly into space to another planet and land to repeat it all again. While at a very basic level this was possible in the game that released two years ago, it felt like a large but empty experience.
Fast-forward two year and No Man’s Sky has expanded considerably with both the Atlas Rises update, which released last year, as well as the very new NEXT update which hit this week. In a rather humble but necessary move, Hello Games have tinkered with and continued to work on No Man’s Sky through all the vitriol, all the poor reception and all the disappointment to turn the game upside down and address nearly every major complaint I had about the game.