Control

Remedy Has Given Updates On Control 2 And The Max Payne Remake

A big future ahead post-Alan Wake 2.

It might have only just dropped Alan Wake 2 (to a huge amount of praise, no less) but Remedy is already getting around to talking about its next projects, including the previously-announced sequel to Control and the remake of Max Payne 1 and 2.

The studio released a note to its investors which looks at the immediate success of Alan Wake 2 as well as shedding some light on its works in progress, which you can see in full here.

CEO Tero Virtala writes of the sequel to 2019’s excellent Control, saying “Control 2 continues in the proof-of-concept stage. The plans for this sequel are ambitious, and we have seen good progress both in the designs and in the game build. We will continue at this stage for the next few quarters.  We focus on proving the identified key elements before moving to the next stage and scaling up the team.”

Meanwhile the remake of its early Max Payne games, which it’s working on in conjunction with rights-holder Rockstar Games, seems to be kicking into gear. “Max Payne 1&2 remake progressed into the production readiness stage,” Virtala writes. “We have gained clarity on the style and scope of the game, and we have an exceptionally well-organized team working on it. With these accomplishments, we are excited about the project and its future success.”

The note also mentions Condor, a co-operative multiplayer game, which has also progressed from the proof-of-concept to the “production readiness” stage. Remedy say it’s acquired what it believes are valuable insights into making service-based games and reckons it’s in a good spot to launch a game that players will stick with for the long haul.

Lastly, a fourth title in Codename Vanguard is aiming towards completing the proof-of-concept stage by the end of the year.

Alan Wake 2 launched last week on October 27th, to a glowing critical reception. Our own review scored the game a 9.5/10 with Brodie saying, “While I’m sure there were countless drafts and edits throughout the journey to this point, this Alan Wake II is proof that great things come to those who wait. Like breaking through after a thirteen year stretch of writer’s block, I can only imagine the sense of relief in letting this monster of a game loose.”