In an interview with Game Informer, Shannon Loftis, the GM of Microsoft’s Global Games Publishing spoken a little bit more (without revealing too much) about why Scalebound was cancelled.
When asked about how close Scalebound was to being completed when the decision made to cancel it, Loftis basically said that they weren’t talking about the state of the game before going into how if a game doesn’t meet one of three certain criteria, then they’ll look to cancel it.
“We’re not really talking about the state of the game. It was an incredibly difficult decision to make to discontinue it. Platinum is an amazing, incredibly talented developer.