Do we have to talk about the legacy that Wasteland left behind? Of course we do. 26 years have passed and Wasteland is still referenced as one of the staples of action RPG’s. Despite EA killing off any possible sequels at the time it did give birth to another RPG series equally as acclaimed: Fallout. And now Wasteland 2 is here to bring the legacy to a full circle, at least until a Wasteland 3 will come out.
Wasteland 2 carries all the gameplay quirks and motifs that the original had. Turn based tactical combat, four customizable characters and a wild wild nuclear wasteland of Arizona and beyond. Controlling a squad of Desert Rangers forced to maintain order (or create chaos) for the state of Arizona, Wasteland 2 is a richly drawn narrative with some smart dialogue, colourful characters and even more vibrant maps.
From the very start there are a huge bevy of options available. You can fine tune each of your four rangers with some very intimidating customization options. And choices here are really broad. Beyond the usual body/face/hair options, you can choose your clothing and even your religion. And skill choices, oh the choices. I spent a solid half hour on skill choices alone. Having a very limited number of points to utilize and a HUGE range of skills you’ll need led to some very fine nitpicking. While you get four characters and a large amount of points to use, they in no means cover the amount of skills available. My first character should be a weapons expert, but I definitely need electronics, lockpicking and alarm rewiring. Combat is tough as nails so you’ll need some points in medicine. Oh but guns are scarce so how about blunt or melee weapons? Ah wait, you can’t forget about repair, weapon smithing. Wait, there’s also dialogue! Should you be a sweet talker or a hard ass? Oh finally, toaster repair is a must have (no, really).