When Ivory Towers’ The Crew launched back in 2014, the team set out to try and fully realise an open-world, MMO-styled racing experience. And, in a sense, that venture worked to varying degrees, though the lack of content and any real differentiation from other racers at the time meant it failed to maintain a hold of most of its players. So the sequel’s announcement was a bit of a surprise to say the least, given the performance of the original. However, having had three hours of hands-on time with The Crew 2, I came out mostly impressed with what seems to be a fascinating evolution of the series.
The Crew 2 is all about freedom. It’s about travelling across a huge open-world — that being the USA — in a multitude of ways, participating in a slew of different events and competing against friends in the process.
What changes up the formula, of course, is the fact the game has you chopping across counties and cities in a variety of different vehicle types this time around. From cars, to motorbikes, to planes — The Crew 2 places a heavy focus on giving you the choice of navigating the world however you see fit.