Ratchet and Clank are en route to deliver criminal Vendra Prog to the Vartax Detention Centre; when their ship comes under attack by Neftin Prog which then results in the successful attempt to free his twin sister. The jailbreak leaves two of Ratchet’s allies dead and themselves stranded in an abandoned sector of the galaxy with fears that it is haunted. Upon locating Vendra and Neftin, Ratchet and Clank stumble upon an inter-dimensional threat that calls them into action to save the universe once more.
Insomniac have taken a bit of a darker approach for Into the Nexus, featuring locations and weapons that are more toward the frightening end of the scale. The darker portions of the game have been crafted superbly with an eerie feeling, but not without losing the classic Ratchet and Clank charm that the world has come to know and love. A subtle example would be the bone figures hanging from a tree or even the ghostly figures zipping around the screen in parts of the game. Taking every imaginable detail and adding loveable charm to the 5 various worlds you will be exploring, each vastly different from the next. No detail has been spared, even the description of the difficulty levels to the player beginning their adventure has been detailed to be made as quirky and humorous as possible. Trust me, when I say this you will have more than just a few chuckles yourself when playing this game. If not from the mishaps of Captain Quark then most definitely the classic one liners of Mr Zurkon and his family.
Michael Bross who is the composer behind Into the Nexus has done a fantastic job of incorporating a spooky orchestral scored soundtrack to evoke frightening emotion. Cut scenes are crafted artfully with a strong voice cast returning to reprise their respective rolls. Insomniac does a wonderful job of immersing you into their game through the intricate attention to the finest of details. A point which I cannot stress enough.