Playdead’s Inside is a masterpiece. It’s a game that sticks with you and encourages conversation with others who’ve played it, as well as being an excellent follow up to the developer’s first title, Limbo. It’s best to go into it without any real knowledge of what to expect, as expectations and ideas conceived at the beginning of the game are masterfully blown out of the water by the time the credits roll.
In terms of Inside’s Switch port, it’s easiest to compare the game to Tarsier Studios’ Little Nightmares — a title that shares a handful of technical similarities. Both are puzzle games and are heavily reliant on visual effects and the background to do a lot of the story telling, with both playing really well on Nintendo’s hybrid.
You’re not missing anything from other versions of the game by playing Inside on the Switch either, and, if anything, I found myself more engrossed in the experience thanks to the fact I could play it in bed with all of the lights off and headphones in (which is the best way to play, in my opinion). The game looks incredible on the Switch’s smaller screen, but equally looks great while docked if you prefer to play that way. That said, there are a few small visual sacrifices I noticed during my time with the game, but nothing ever stuck out enough to pull me away from the game’s incredible atmosphere.