It was a bold strategy of Tequila Works to reacquire the rights to Rime from Sony after their funding had made it a PlayStation exclusive. It’s one which should pay dividends and serve gamers as a whole because Rime is absolutely a darling title which deserves to be played by all, rather than just many. It’s clear from the get go Rime finds inspiration in titles like Journey and the Team Ico odysseys, though it does so while establishing its own distinct and charming identity.
Rime tells the story of a young boy named Enu, and his need to escape an island which he finds himself on, for reasons unknown. On the surface that’s all there is to the game, and it’s not until the final act that something clicks and the game’s meaning becomes clearer. Going into any more detail would be doing Rime a disservice, but this is a smart, beautifully designed game which is drenched in symbolism and manages to explore some fairly heavy themes. I don’t particularly have a good radar for subtext, so when the penny dropped and the credits began to roll, I immediately delved back in to discover all the intricacies I was oblivious to the first time around.