What’s Uncharted without Nathan Drake? To put it simply: pretty bloody good, from the looks of things.
Having wrapped up Nate’s story at the conclusion of the aptly-named A Thief’s End, Naughty Dog faced quite a challenge when it came to addressing Uncharted 4’s single-player DLC. Many speculated that Drake’s brother Sam would take the role as protagonist, but instead they elected to go for fan-favourite Chloe Frazer, instead.
Having played close to an hour of Uncharted: The Lost Legacy, that choice seems to have paid off. Chloe is, by trade, a character tangled up within the workings of being a bit of an anti-hero. She’s out for herself, and as long as she gets some cash for her work she’ll transition between whoever is willing to dole out money for her services. That said, her sense of humour and interactions with others is undeniably comparative to the loveable Drake and that lends extremely well to the transition between protagonists, at least from what I’ve experienced. Nadine Ross, one of the prime antagonists from Uncharted 4: A Thief’s End, makes her return in The Lost Legacy as a partner in crime with Chloe, and this dynamic makes for an entertaining back and forth. Taking place after the events of A Thief’s End, Nadine is an outcast from her family’s organisation, Shoreline, and, ultimately, her goal is to show herself as trustworthy once again. It’s one of her main motivations for the conquest she’s on with Chloe, but the two don’t necessarily meet eye to eye. Their motivations are different, and they’re still in the feeling out process of working together, making interactions and banter a fascinating way of delivering necessary backstory for the player.