One of the most charming things I encountered during my time at the PlayStation VR Showcase had to be Star Child with its extremely short, but equally wonderful, demo.
Unless you were prone to milking the absolute most out of the surroundings and exploring to the nth degree, the small slice of Star Child clocked in at probably five minutes. The brief serving introduces us to Spectra whose assignment on an alien world takes a wild turn as she meets a towering sentinel that saves her from a dreadful fate. It all happens so quickly but its brief safeguarding of Spectra gave me The Last Guardian or The Iron Giant vibes, so needless to say I’m attached and God damn these developers if they kill off my brand new friend at the end of this game. Seriously, don’t do it.Star Child capitalises on two things. To use their words, they’ve opted for the elegant simplicity of traditional platforming. Given Playful’s deftness at executing clean platforming, as evidenced by Super Lucky’s Tale, it’s a no-brainer they’d rest on their laurels somewhat.
My short time had me doing exactly three things. Running left, running right and taking control of a spherical entity to complete simple connect the dots tasks that kept me, as Spectra, pushing onward. It’s after the second of these puzzles that we’re introduced to our giant saviour, who uses its thumping arm to wall us off from the nightmare fuel robot scorpion, uh, thing that pursues us. Like most in the genre, it’s very intuitive and requires little to no prompting which allowed Playful keep the screen clear of any heads-up interface and focus on their other strength.