Announced almost a decade ago in April 2015, Little Devil Inside is one of those games that just keep re-appearing right as it seems like all hope is lost of it ever being completed. In the years since it’s undergone numerous changes, especially as far as engines and release platforms go given the spans of time, and the last real look we got at the game was back in a 2021 State of Play showcase.
Now, the game has suddenly resurfaced with the team at Neostream Interactive publishing an update on Kickstarter that apologises for the lengthy silence and describes a refreshed outlook on the game and development.
While there’s still no word on how far off this game is, it sounds as though a corner could be turned soon enough, with the team writing, “We have genuinely started discussions regarding publishing and once this clears out, hopefully we’ll be able to answer what everyone wants to know.”
The full statement can be read here, though it seems likely fed through machine translation and is a touch hard to read.
What it describes though, is a studio in flux over its ambitions that’s since slimmed down to a smaller team of its core members with the simple goal of seeing the vision through.
It’s also made the move from Unreal Engine 4 to Unreal Engine 5, and you can see in the below “Despite all.” video which features a series of new gameplay clips that it looks as handsome as ever: