Bloober Team, the studio hand-picked to deliver a remake of the survival horror classic, Silent Hill 2, has said that the game is already close to being finished – but the onus of setting a release date lies with Konami.
As reported by Bankier (and machine translated by Google), the company’s president Piotr Babieno has said that, “Silent Hill 2 is technically ready. It does not mean that the game is finished, but we are close. However, the issue of the release schedule lies with our partners. What the promotion will look like and when the title will debut is not directly in our hands.”
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Babieno also added that part of the studio’s “Bloober 3.0” strategy is moving towards more contemporary and marketable survival horror experiences, hoping to raise the sales ceiling of its games from around 2 million to upwards of 10 million copies, saying, “The new strategy is an evolution, not a revolution from the Bloober 2.0 strategy. We are slowly moving away from environmental storytelling in favour of games that will be based on mechanics recognizable to a wide consumer.
“We want our titles to be not only milestones for the genre in the future, but also for the entire industry. We’ve said many times that our goal is where Naughty Dog or Ninja Theory are.”
Silent Hill 2 is being developed as a PS5 and PC exclusive, running on Unreal Engine 5 and taking advantage of PS5-specific features such as 3D Audio and DualSense haptic feedback. It’ll feature an over-the-shoulder camera, reworked combat and set pieces, and reportedly involves contributions from some of the original talent including monster designer Masahiro Ito as well as composer Akira Yamaoka.
Bloober’s other impending Unreal Engine 5 project is Layers of Fear, an anthological reboot of its previous Layers of Fear games with new characters and gameplay tying existing narrative threads together. It’s headed to PS5, Xbox Series X|S and PC in June.