Trine 2 takes place sometime after the conclusion of the first game. Our three heroes, Amadeus The Zizard, Pontius The Knight and Zoya The thief are summoned by the Trine. The Trine is a sort of watchful protector of the land and summons the trio when trouble lurks. Trouble certainly is brewing, the kingdom is in disarray as the forest seems to be growing a mind of its own and the goblins have taken over the castle. To add to the trio’s already growing list of problems it seems a mysterious witch is watching their progress and is soon to reveal her intentions.
Trine’s graphical presentation is phenomenal; the vast array of colours that are produced is breathtaking. Frozenbyte reinvent the rainbow with the spectre of colours on display. The levels range from forests, castles, icy caverns, dungeons, underwater and even lava filled pits. Apart from the already mentioned fabulous colours on display, each individual level is bursting with details that deepen the experience. The trio’s voice acting isn’t anything special but they don’t get a great deal of opportunity to talk apart from a few humorous wisecracks now and then. The majority of the story is narrated through enchanting story book segments at the beginning of each level whilst it loads. The narrator is cast superbly and tells an interesting story, setting the atmosphere for each level. Each level’s accompanying soundtrack is unique and emotive and does a great job of adding to the experience.
The Trine is a mysterious relic that bounds the three characters into one, making things much easier for the player or players involved. Throughout your adventure the three characters will use their specific traits to solve a series of physics based puzzles which incorporate a couple of the elements as well as magic and gravity.