Project Spark is hard game to properly define. On one hand it’s a pretty typical action adventure game. But on the other, it’s a game maker. A digital canvas with which players can create almost anything and everything. Throughout my time with Project Spark, I’ve seen it be used to create platforming games, music and rhythm games, aerial combat simulators and even re-enact classic franchises like Zelda or even music videos from established artists.
I guess the point I’m trying to make here is that the crux of Project Spark is the creative tools it provides players. While it includes a rudimentary campaign, it’s merely designed as light tutorials to accustom the player to the components that Project Spark gives the player. In short – it’s only as good as the things you create, and your own capacity to create. So your mileage will most certainly vary.
Project Spark employs a colourful and vibrant art style that isn’t really pushing the system beyond anything you’d see on Xbox 360 but adheres to a uniform art style instead. Character models and environments all have a unique looking, almost Claymation style that gives Project Spark an instantly recognisable look no matter what the setting is. From space to the medieval, everything looks different but at the same time like it belongs to the same family and this is quite an accomplishment.