Elden Ring Shadow of the Erdtree

Work On Elden Ring’s Shadow Of The Erdtree Expansion Is Going Smoothly But There’s Still No Release Date

A late bloomer.

After it was originally revealed back in February, little else has been said about or shown of FromSoftware’s major Elden Ring expansion, dubbed Shadow of the Erdtree.

The DLC’s initial announcement was incredibly vague, simply announcing the title and promising that it was in development. And while a release date reveal is seemingly still nowhere in sight (I’d hazard a guess at a showing at this year’s Game Awards), From’s parent company, Kadokawa, has make multiple mention of the DLC in its most recent investor report along with assuring that work on the expansion continues.

“The release timing of DLC for Elden Ring has not yet been announced, but development is proceeding smoothly,” reads one section of the report, with the company telling investors it’s taking “measures for maximizing LTV (Life Time Value) of Elden Ring.”

An FAQ segment of the report also brings the question back into the light, saying, “What is the development status of DLC for Elden Ring and when will it be released?” to which Kadokawa responds, “We are currently working hard on the development of DLC for Elden Ring but we have not announced a release date at this time.”

Elden Ring was first released back in February 2022 and has had a few notable updates since, including the additions of PvP colosseums and ray-tracing on PC and consoles. The game won multiple Game of the Year awards including at Geoff Keighley’s The Game Awards and the D.I.C.E. Awards.

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We gave Elden Ring a huge 9.5/10 in our original review, saying “While it feels like the impact of Breath of the Wild is waning as the open world genre starts to stagnate again, Elden Ring stands out as not only an achievement in FromSoftware’s hall of fame, but also as an open-world RPG. Elden Ring is without a doubt, FromSoft’s most ambitious undertaking yet, and like Dark Souls before it, I believe it will leave a permanent mark on both the open-world genre and the games industry in general.”